![]() ![]() Optimized and decimated characters can be attained with one simple click for one-man teams and AAA production studios alike. Character Scalability – Easily up/downgrade character level (LOD) to suit all application needs Masking is also suitable for partial body movement and characters with imperfect T- or A-poses. Rig Selected Mesh & Auto-Attach Hard Surface ItemsĮven if your character isn’t whole, like a desecrated greek statue or an amputee, AccuRIG can still ensure proper animation for the rest of the body by masking away the unused bones. Game developers can apply the same bone definition profile to other game avatars of similar body scales, which is a massive time-saver with the elimination of repetitive steps. ![]() Hard surfaces can be isolated from skin weights to retain their rigidity, while painted skin weights can be pruned and tweaked, regardless of complexity.įor the non-rigged characters, you can choose the desired items to undergo a simple 3-step auto-rig process with each step being configurable and reversible. Powered by AccuRIG, Character Creator can auto-rig humanoid models as well as handle complicated multi-mesh structures with cutting-edge features. Advanced AccuRIG Turns Any Static 3D Models to Live Characters Furthermore, enhanced subdivision export combined with the flexibility to generate levels of detail ( LODs) empower both pro and indie studios to enhance their characters toward hyper-realistic digital actors for film or optimize for massively multiplayer online games without compromising real-time performance.ġ. ![]() Aided by the built-in technology of AccuRIG, CC4.1 can turn any static model into an animation-ready character with cross-platform support in minutes. Living up to the motto of “Enlivening Any Character”, Character Creator 4.1 (CC4.1) aims to overcome the obstacle of rigging characters for animation.
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